

Metal Gear Solid V was created for both newer and older generation equipment. “Fox Engine was considered a very flexible tool. This ensures faster decision-making whether to place a given element in the game at the start of the process. We have a real-time preview of the given objects during development. Hideo described the company’s proprietary technology in June 2012 – “To be clear, Fox Engine is more than a graphics engine, This is the entire set of tools we have for creating games.

The production of the game was prolonged as standard, but most of the waiting people considered it a standard for Kojima Productions. It was no different when the MGSV promotional campaign began. How was the Fox engine announced? Konami also allowed Hideo Kojima to do verbal marketing.īefore 2015, the company’s decision-makers gave Kojma plenty of leeway in Konami. Numerous sources indicate that the use of the FOX Engine was planned for Metal Gear Solid: Revengeance (2013, Platinum Games), but ultimately the title is powered by Hideki Kamiya’s studio engine (ah, his non-standard and sometimes eccentric social media posts never fail). Konami only used this technology on a large scale in this project. Metal Gear Solid V hit the market in September 2015. The content of the posted ads also contained information on cooperation with the new graphics engine, Fox Engine.
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The site belonged to Kojima Productions, its goal was to recruit (mainly software engineers) to work on a new game from the Metal Gear universe. Exactly on February 21, 2012, a website with the meaningful name “Development Without Borders” is launched. However, before our memories reach the territories of Afghanistan or Africa (two maps in the world of Phantom Pain), let’s go back over a decade in time. Technically still impressive, conceptually too. Hence, I consider the final work of Kojima under the Konami banner to be particularly exceptional. The design decision in this regard created a more economical narrative, where in previous installments, the number of cutscenes often outweighed the time of the actual game.
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Today we are talking about the last game of the series by indigenous developers and the first one realized on the proprietary engine, Fox Engine, in the structure of the open world. Metal Gear Solid V: the Phantom Pain has made a double place in the history books.

Numerous entries on the website (mainly in our blogosphere) capture the details of the loud departure of almost the entire Kojima Productions team. The issue of resolving the cooperation with Hideo Kojima and Konami is one thing. Unfortunately, the Metal Gear Solid cycle has become one of the examples. They will not come back in the same form as they did in their glory days. It’s hard to reconcile with the fact that some legendary series will never come back.
